﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MinecraftProtocol.Packet
{
    [Serializable]
    public class McPacket
    {
        public byte PacketId { get; set; }

        public string PacketName { get; set; }

        public McPacketDirection PacketDirection { get; set; }

        public List<McPacketField> Fields { get; set; }
    }
}
